c# - Modify readonly members in a class -


i learning monogame these days , there class called "texture2d" has 2 readonly members width , height. take values actual graphic used. there way can change values width , height of texture changes (either deriving or other way)? , if derive it, how obtain object content.load() method?

you don't need change width/height of source texture.

use spritebatch.draw method destination rectangle.

void draw(spritebatch spritebatch) {     spritebatch.begin();      spritebatch.draw(texture, new rectangle(100, 100, 200, 200), color.white);      spritebatch.end(); } 

take @ other overloads scale , rotation.


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