java - Libgdx: how to implement a dialog? -


good day sirs. i've been struggling dialog because keeps on saying should have table skin table i'm not using table. have skin ".atlas" file contains packed images graphical user interface such windows buttons.

is there way resolve problem?aside ".json" there anyway?

my modal dialog worked using stage. when wanted show it, changed inputprocessor dialogs internal stage other gui objects couldn't respond user input outside dialog.

i found libgdx's dialogs overkill purposes. perhaps need skin dialog? if not i'd go approach. use texture atlas instead. can function skin strings used reference regions of image.


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